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Sunday, 16 November 2025

Scram Escape Rooms - The Witch's Curse


Date:
 16/11/2025

Company Name: Scram Escape Rooms

Room: The Witch's Curse

Cost: $60 per person(Team of 3) $180 Flat Rate Sunday

Time Allowed: 60 Minutes

Website Link: https://www.scramescaperooms.com.au/church-street

Location: level 1/240 Church St, Parramatta NSW 2150

Best Parking: Park in the Eat Street Carpark - 4 minute walk to the venue.

Succeeded: No, about 10 minutes over time

Room Description: 

The magical world is full of good and evil people. The evil preys upon the fragile, and unfortunately that is why you're here. A student at the school for magical creatures has fallen victim to an evil curse. Her soul has been cursed to live inside of five items from her life and were scattered through the school by the new head mistress. You must look for clues in order to manoeuvre through the hidden halls of the school to collect the pieces of her soul. Once you have retrieved them, you must complete a ritual in order to return them to her body.


Comments:

Review by Escape Artist Reviews
After smashing through Pharaoh’s Tomb, our team had about 45 minutes between games. Luckily, the crew at Scram were absolute legends and got us into The Witch’s Curse within 15–20 minutes. This huge win and seriously appreciated.

This was our final room at the Church Street venue, and maybe we went in a little overconfident. We didn’t make it out in time (for shame), but our GM graciously gave us a little extra to finish the final steps so we could still savour that end-of-room satisfaction.

Room & Difficulty
The Witch’s Curse is easily the best-looking room at Church Street. The theming is strong, atmospheric, and loaded with great details. It also leans to the harder side. With a team of 3 we hit around 85–90% completion before time ran out.

For this one, 3–5 players feels like the sweet spot.

Puzzles & Flow
Every puzzle felt like it belonged in the world. The magic-themed mechanisms were a nice touch, no traditional padlocks here, just clever hidden systems that made actions feel “magical.”

Puzzle logic was solid, nothing unfair, though we definitely recognised a few concepts we’ve seen in other witch/magic-themed rooms.

No jump scares at all, but the space is darker than Scram’s other rooms. Adults will love it, and kids who are okay with darker settings should be fine too.

Overall Experience
A great room, strong theming, challenging puzzles, and classic Scram polish. It didn’t have a massive “wow” moment, but it was absolutely enjoyable from start to finish.

We wrapped up the night with a quick walk to Milky Lane to dissect where we went wrong (and how close we were!) over burgers — honestly the perfect ending to a night of puzzles, magic, and laughs with good mates.

2 comments:

  1. Nice review! We still haven't been to the Scram Church Street location. If we can only play 3 games there (not including the 18+ one), which would you recommend?

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    Replies
    1. The Witch's Curse, F.E.A.R. and Toy Rescue (we did the Nightmare version). They would definitely be my pick from the venue.

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